Shooting
Stars Lab

Games

Video game development in Unity

From a playable prototype to validate an idea to a full game with narrative, art and publishing. Also promotional games for brands that want more than an advert.

  • Unity
  • C#
  • PC, Android and WebGL
  • Prototype first
unity · alans_moira · nivel 1
Nivel de Alan’s Moira abierto en el editor de Unity

What is included

All of this is in the price.

No hidden line items and no extras appearing halfway through the project.

Playable prototype first

Before committing budget, a minimal version you can play. It is the only honest way to know whether the idea works.

Gameplay and systems

Movement, combat, progression, internal economy. The part that decides whether the game hooks or gets dropped in five minutes.

Enemy behaviour

Detection, pursuit, combat states and difficulty tuned so it feels neither trivial nor unfair.

Story and cutscenes

Script, dialogue and in-engine sequences, integrated with the game rather than videos stuck on top.

Look and animation

Modelling, textures, lighting and animation consistent with the game's tone.

Promotional games

A branded mini-game on web or mobile holds attention far better than a banner, and it can be measured.

FreeInitial assessment
FixedPrice per project
24 hResponse time
IncludedOngoing support

How we do it

From the first sketch to launch day.

How we do it

From the first sketch to launch day.

PROTOTIPO JUGABLE SI NO DIVIERTE AQUÍ, NO DIVIERTE PRIMERO SE JUEGA, DESPUÉS SE DECORA
DESARROLLO POR FASES ENTREGA 01 v0.1 ENTREGA 02 v0.2 ENTREGA 03 v0.3 ENTREGA 04 v0.4 CADA ENTREGA SE INSTALA Y SE PRUEBA
ARTE · SONIDO · NARRATIVA MODELADO CINEMÁTICA 03 BANDA SONORA DE FUNCIONAR A TENER PERSONALIDAD
PULIDO Y PRUEBAS RENDIMIENTO DIFICULTAD EQUILIBRIO SE AJUSTA HASTA QUE ENGANCHA
Fase 01

Playable prototype

A minimal version you can pick up and play. If the mechanic does not hook here, it will not hook with more art on top.

Phase 02

Systems and content

Progression, enemies, levels and internal economy. Built on top of what has already proven to be fun.

Phase 03

Art, sound and narrative

Modelling, lighting, animation, cutscenes and soundtrack. This is where the game goes from working to having character.

Phase 04

Polish and release

Performance, difficulty balancing, bug fixing and release on the right platform.

Common questions

What everyone asks before starting.

Can I commission just a prototype?
Yes, and it is usually the sensible move. A playable prototype costs a fraction of the full game and tells you whether it is worth continuing. Then you decide.
What is a branded promotional game?
A short game tied to your product or campaign, playable from a browser or a phone. It is used to capture leads, liven up an event or feed social media.
Do you make mobile games?
Yes. Unity exports to Android and we handle Google Play publishing, just as we do with the apps.
Who owns the game?
You do, including the code and the assets created for the project. If licensed third-party resources are used, that is set out before we start.
How long does a game take?
A prototype can be ready in weeks. A full game is measured in months and depends on the content scope, which is what gets locked down in the assessment.

Let's start

Let's talk

Tell us what you need and we send back a concrete assessment within 24 hours. Free and with no strings.

Request a free assessment See what we have published